Spell
QuickPredaprime Fusion
Archetype:
Predaplant
View:
737
If a "Predaplant" monster(s) is on the field: Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from either field as material, including 2 or more DARK monsters you control. You can only activate 1 "Predaprime Fusion" per turn.
Predaprime Fusion — Power Evaluation
Final Score: 70 ± 5 · Confidence: High
- Intrinsic: 68.7 · Deck: 72 · Meta: provisional
- Primary role: Combo enabler · Secondary: Board breaker
Why it scores here
Predaprime Fusion earns its score as the central Fusion activation spell of Predaplant and its DARK-hybrid builds, appearing in all 400 sampled decks and powering combos that consistently end at power index 100 with three to four boss monsters on board. Its Quick-Play typing lets it absorb opponent DARK monsters mid-play similarly to a restricted Super Polymerization, adding meaningful disruption utility beyond its pure combo role. The score is held back by its hard Predaplant-on-field activation condition, the requirement to commit two or more DARK monsters you control as material, and its complete absence of body value when negated as a spell. ATK, DEF, rarity, and view count played no part in this score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 72 | Searchable by Predaplant Darlingtonia Cobra and confirmed live in 100% of 400 sampled decks, but the Predaplant-on-field condition makes it a dead card outside supported DARK builds (inferred). |
| Combo & Conversion | 82 | All four recorded combos featuring this card reach power index 100, producing three to four boss monsters and a net card advantage of four to five; it is the Fusion activation step converting field presence into end boards (observed). |
| Resource Economy | 65 | Converts two or more DARK monsters you control into one Fusion body — roughly card-neutral on your own turn, but improves to net positive when absorbing an opponent's monster as material on their turn (verified). |
| Effect & Interaction | 70 | Quick-Play Spell timing enables activation during opponent's turn or battle phase, removing opponent DARK monsters as Fusion material; effectiveness is gated on both the Predaplant condition and available DARK targets (verified). |
| Material Utility | 15 | As a Spell Card it cannot serve as Fusion, Link, or Xyz material itself and provides zero body value when its activation is negated (verified). |
| Resilience & Flexibility | 60 | Quick-Play timing adds flexibility for set-and-activate plays, but a single negate on activation or removal of all Predaplants before activation strands it completely (inferred). |
| Deck-Building Efficiency | 72 | Runs as a clean one-of in 91.8% of decks with no hard lock or garnet condition on the player, and fits across 31 distinct archetypes including Branded and Despia beyond pure Predaplant builds (observed). |
Calculation
Weight profile: 0.7 Combo enabler + 0.3 Board breaker. Intrinsic ≈ 68.7, Deck ≈ 72, Meta = provisional. Modifiers: DuelLinks 2-copy limit (-1). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Quick-Play Spell usable on opponent's turn for mid-play disruption
- Can use monsters from either field, enabling absorption of opponent's DARK threats
- Core staple across all Predaplant variants and multiple DARK-hybrid archetypes
- Enables high-power Fusion end boards at power index 100 with three to four boss monsters
- Efficient one-of with consistent searcher access via Predaplant Darlingtonia Cobra
Weaknesses
- Requires a Predaplant monster on the field as activation condition — dead card without it
- Requires two or more DARK monsters you control as material, consuming your own board resources
- Output restricted to DARK Fusion Monsters only
- Provides no body value if activation is negated
- OPT clause limits explosive multi-Fusion plays in a single turn
Counters / choke points
- Ash Blossom & Joyous Spring negates the Fusion Summon
- Effect Veiler or Infinite Impermanence on a Predaplant monster removes the activation condition
- Removing all Predaplant monsters from the field before activation prevents the spell entirely
Best use
Primary Fusion Summon spell enabling end boards on your turn; secondary board-breaking absorption tool on opponent's turn. Decks: Predaplant, Branded Predaplant, Despia Predaplant, Venom. Suggested copies: 1.
Evidence & gaps
- Verified: Quick-Play Spell type (from card race field); Requires a Predaplant monster on the field as activation condition; Fusion Summons 1 DARK Fusion Monster using monsters from either field; Requires 2 or more DARK monsters you control as part of the Fusion material; Once Per Turn activation restriction; Legal in TCG, OCG, MasterDuel, and DuelLinks; DuelLinks restricts this card to a maximum of 2 copies
- Observed: Appears in all 400 of 400 sampled decks (100% inclusion rate); Average 1.09 copies per deck; 91.8% of decks run exactly 1 copy; Present across 31 distinct archetypes; Average power index of boards including this card is 80; All 4 recorded combos featuring this card reach power index 100; Combos produce 3 to 4 end monsters with net card advantage of 4 to 5
- Inferred: Searchable by Predaplant Darlingtonia Cobra which searches Predaplant spell and trap cards; Quick-Play timing enables use on opponent's turn, functioning as a conditional absorption tool similar to Super Polymerization for DARK targets; Serves as the culminating Fusion activation step within the Predaplant combo line rather than an independent starter
- Data gaps: No StatisticsCard rows available — archetype inclusion percentages inferred from the 400-deck sample only Combo role tags (starter role, material role, payoff role, etc.) are all zero for this card — its specific functional role within the combo step sequence was not captured by the recorder, making its exact contribution inferred rather than directly measured






